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41.73 compiled changelist, also including 41.72 from the unstable branch Due to character limitations, the full changelog can be found on our forums and in the pastebin below: NEW - Added the MapRemotePlayerVisibility server option for Multiplayer. 1 = Remote players aren't visible on the in-game map 2 = Remote players in the same faction or sharing a safehouse are visible 3 = Remote players.


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41.71 compiled changelist. Includes changes from builds 41.69 to 41.71 from the unstable branch.


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Posted December 13, 2021 With the release of 41.61 we've increased server player limit to 32. WARNING: THIS IS FOR TEST PURPOSES. We can't guarantee a smooth experience but would like to hear people's feedback on server performance. VOIP is still recommended to be disabled for now. To be safe, it is recommended to back up your server saves.


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This article is about Project Zomboid's features that are confirmed and in development. For planned features, see planned features. Development roadmap towards full release as of January 2022.


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Build 42 is an upcoming update for Project Zomboid focusing on expanding "crafting and balance". The update is being worked on in conjunction with the first stage of NPCs ( build 43 ).


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Changelog includes changes since the last stable update, from 41.69 to 41.71: HOTFIX 24th of May: - Added maxInstancesPerEmitter property to sound scripts. This is used by "M16Shoot" to fade out the oldest instances when starting a new one. - Updated soundbanks to include to more tracks for the n.


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E.g Less zombies means the server is consuming less resources (cpu, ram) of your computer and since in mp you can have multiple place loaded it can become more difficult for the pc to run smoothly. 6. DrothReloaded. • 2 yr. ago.


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News News & Dev September 23, 2021 TPDOID Hello all! Last Thursday we released Build 41.54 to the IWBUMS public beta, and right now we're working on a quick 41.55 patch (most likely released next week) so we can balance it from public feedback and fix up a few bugs.


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Zleigh Ride Happy Christmas if you celebrate it, or if you have your own religious festival in a month's time and just… News & Dev | December 21, 2023 MOD SPOTLIGHT: FHQWHGADS'S VEHICLES Time for another drive, survivors! This time, it's time to look at the varied vehicle mods of the difficult-to-spell… Modding | December 7, 2023 One Door OpenZ


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Does anyone know where I can see the changelog for the last couple of versions?


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Main Changelog Notes: - Fixed Terminator sadness reduction not working properly. - Made Unwavering Trait description more specific on what it does. - Scrounger is auto-disabled if Scavenging Skill mod is present (they do literally same thing) - Added Prowess: Guns sandbox option to not consume ammo. - Fixed Scrounger (Credit: Ryougi Shiki)


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Patch notes and announcement threads for PZ builds. Please keep the threads in this section on-topic. Anything that doesn't relate to the build in the thread title doesn't belong there.


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News & Dev December 20, 2021 Project Zomboid - Build 41 - Released! It felt like the day would never come, but we're really happy and proud to announce that Build 41 has been released to stable!


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2.9K Share 100K views 10 months ago #projectzomboid #news In this video we take a look at everything new in the upcoming 41.72 Update for Project Zomboid. This upcoming update will contain a.


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July 7, 2022 41.72 Unstable Today we are releasing version 41.72 to the Unstable beta. If you need directions to this, then here's a handy gif! As always with the Unstable beta - be aware that some mods might break.


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September 1, 2022 Broadened HorizonZ Okay, so here's a run down on our current basic plans for finalizing Build 41, and then beyond. NEXT We've left Linux server operators hanging out to dry a bit over the last two weeks and feel awful about it - especially ones with larger/busier servers.