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Most spells in D&D take an action to cast, but some can be cast using a bonus action. These spells tend to be weaker but can have a wide range of effects from healing to teleporting to summoning, making them extremely useful in the right situation. Table of Contents Using Your Bonus Action Tactical Spellcasting


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What Spells Are Bonus Actions? Cantrips Level 1 Level 2 Level 3 Level 4 Level 5 Level 7 In Conclusion What Makes A Spell A Bonus Action? Spells are a Bonus Action if it says they are in their "Casting time" section. In addition, some classes can cast spells as bonus actions, even if they'd normally take a full action.


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D - Dunamancy Spell DG - Graviturgy Dunamancy Spell DC - Chronurgy Dunamancy Spell HB - Homebrew Spell R - Ritual Spell T - Technomagic


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Can you cast a cantrip as a bonus action in DnD 5e? Ben Lawrance 5th November 2023 DnD 5e FAQs Yes you can, but only if the spell states its duration as a bonus action. As with levelled spells, cantrips must be cast with the type of action stated in the spell's description.


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You must use a bonus action on your turn to cast a spell, provided that you haven't already taken a bonus this turn. You can't cast another spell during the same turn, except for a cantrip with a casting time of 1 action." [Quote PHB p.189]


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The artificer is the only class added over Dungeons & Dragons Fifth Edition's entire lifespan, adding something more niche and complex than typical player options. The Artillerist is one of D&D 5e.


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[5e] Cantrips as a bonus action 5th Edition On page 202 of the PHB it says this for Bonus action spells. Bonus Action A spell cast with a bonus action is especially swift. You must use a bonus action on your turn to cast the spell, provided that you haven't already taken a bonus action this turn.


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Monk - Unarmed Strike: You can make an unarmed strike as a bonus action. Monk - Ki: Your ki abilities allow you to make 2 unarmed attacks, dodge, dash or disengage as bonus actions. Ranger - Vanish: You can take the hide action as a bonus action. Rogue - Cunning Action: You can take the dash, disengage or hide actions as a bonus action.


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There are a couple of Bonus action Cantrips in 5e right now. By "a couple" I literally mean a couple. There are two of them, Shillelagh from the PHB and Magic Stone from the Elemental Evil supplement. Understandably, they're super, super niche since, you know, they're a Cantrip that has a 1 Bonus action cast time.


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Here are the answers to some frequently asked questions about using a Cantrip and a melee attack: 1. Can I cast a Cantrip and a melee attack? No, you cannot use a 1 action Cantrip and an attack action. So, only if the Cantrip gives you that ability or is a bonus action Cantrip (or, as a Sorcerer, you make it one, with Quicken). 2.


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Bonus Action. A spell cast with a bonus action is especially swift. You must use a bonus action on your turn to cast the spell, provided that you haven't already taken a bonus action this turn. You can't cast another spell during the same turn, except for a cantrip with a casting time of 1 action. Reactions. Some spells can be cast as reactions.


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Your example spell Firebolt is cast as an action, not a bonus action. Not all cantrips are cast as bonus actions, and you can find the casting time on the spell's description. Similarly, some non-cantrip spells can be cast with a bonus action. Again, the spell's description should specify the casting time.


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These are all the bonus action spells in DnD 5e's three main sourcebooks: Player's Handbook, Xanathar's Guide to Everything, and Tasha's Cauldron of Everything: Bonus Action Spells 5e Spell Name Level Magic Stone 0 (cantrip) Shillelagh 0 (cantrip) Compelled Duel 1st-level Divine Favor 1st-level Ensnaring Strike 1st-level Expeditious Retreat 1st-.


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Updated Oct 15, 2023 In Dungeons & Dragons, bonus actions provide extra opportunities to cast spells, make attacks or disengage from a sticky situation. Quick Links What Are Bonus Actions Used For? Go-To Bonus Actions For D&D 5e Characters Feats That Offer Bonus Actions The Best Bonus Action Spells


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Teleportation As A Bonus Action In D&D. Available for Sorcerers, Warlocks and Wizards, Far Step is a fifth-level teleportation spell that is brilliant for getting powerful but squishy Dungeons & Dragons spellcasters out of a tight spot. Found in Xanathar's Guide to Everything, Far Step lets the player teleport up to 60 feet to an unoccupied.


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Any character that can cast from level one will have access to cantrips (those being Artificers, Bards, Clerics, Druids, Rangers, Sorcerers, Warlocks, and Wizards… so a fair chunk of the playable classes). Some cantrips are class specific, like Thaumaturgy (a Cleric cantrip). And each class handles cantrips a bit differently.